Ohlen harks back not only to pen-and-paper role-playing, but also to early BioWare PC games - and this may be the rub for many RPG enthusiasts.
Best of all, everyone gets to enjoy a story that plays out like their favorite TV series, but where they decide the fates of its world and characters. The monsters and villains are smart and unpredictable, making every battle a test of strategy and power. All the enemies, traps and challenges are squarely in the hands of another player, who controls them just like a Dungeon Master. It is a game that finally fulfills that fantasy of a never-ending RPG where the players meet up regularly to keep their epic adventures going for as long as they want. Designer James Ohlen says in a blog post: The Shadowlord, meanwhile, has some ability to tweak the layout of dungeons and set traps, and can occupy monsters, Left 4 Dead-style (or Dungeon Keeper 2-style) to fight the players directly. So, Shadow Realms is class-based co-op asymmetrical multiplayer - named classes so far include warriors, assassins, wizards, clerics, rangers and warlocks, continuing the old-school RPG feel. He was also lead writer on the Jedi Knight storyline for Star Wars: The Old Republic, so expect mysticism and Manicheanism aplenty. The overarching story will describe the ongoing battle between the RadiantĮmpire (and its newly-empowered human recruits) and the Shadow Legions, which may be shaped in some way by the actions of the players.īioWare Austin's lead writer, Hall Hood, has created the world.
So maximizing Mass Effect 3 and bringing the other games to the Mass Effect 3 quality "visual like" instead of completely revamping the whole series on a newer engine.This presumably means an episodic structure, with weekly missions based on Earth and the magical realm of Embra being released connected to plot events. The game does its best, McCord and project director Mac Walters say, to push the engine to its limits, but it’s still the same engine that the games used when they were in development more than 15 yĭissapointed to hear that. Part of the problem is that BioWare and EA decided to keep with the older Unreal Engine 3 instead of porting the game over to the more robust, feature-rich Unreal Engine 4 that would’ve allowed the team to add current-gen features. The real bad news? Because the game is being designed for last-gen consoles, the Xbox One and PS4, there’s not much in the way of new features.
There’s a solid 60 frames-per-second framerate on Xbox One X and PS4 Pro and re-rendered cutscenes with slightly more realistic – but still dated by today’s standards – character models for all of Shepard's shipmates.
yeah, count me out of that, unless I get it free with my yearly EA Access sub (I play too many of their games for it to be worth purchasing them all vs just paying $99/yr to get access to all of them AND get most of the new ones when they come out).Īka_STEVE_b Sounding more and more like the typical cash grab. As for the remakes/re-release with updated graphics of the first 3 games. With a minor automatic "negative" because I really dislike EA as a company. Despite that, I'll be going in to it with the same mind I hit Cyberpunk 2077 with, little expectations & lots of hoping it's a good game. Don't get me wrong, I'm still hoping both Dragon Age 4 (whatever it ends up being called) and the next Mass Effect are great games that prove me wrong, but with the standard of Inquisition (which I enjoyed & thought was one of the best games I've ever played in the genre) and Andromeda (which I thought was pretty good & got way more hate than it deserved from weirdos that wanted another sequel to ME1-3 when you LITERALLY DIE/cease to exist as a character in most of the endings) to live up to, I don't see it working out well. so I have very little faith in this being anything more than another garbage money-grab of a game ala what FIFA is. Last I heard, they canned most of, or most of them quit, when it comes to the team that actually made up Bioware when it was making the last few Mass Effect &/Or Dragon Age games.